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Synchromesh can be triggered from a user panel or from various remote methods. If there are multiple channels in a 'mesh' then any number can be controlled from any interface method. Each Synchromesh unit will allow a remote TCP/IP connection and present a MeshScript terminal. MeshScript is a simple 'English-like' scripting languages, so the user can enter commands such as playClip(); simply by typing them, but can also send complete scripts, using complex logic, variables, and queries. Each Synchromesh unit can also allow up to 4 'protocol' connections, into which a pre-defined MeshScript script is loaded. These scripts, supplied by us or the community or you can make Synchromesh respond to any standard protocol, such as Betacam, Midi Show Control or even DMX (via ArtNet, for example). When bridged to serial ports or other interfaces, they extend the control options considerably. Note that you can adjust a protocol to control any number of channels. For the Synchromesh operator, we provide MeshShift, an application that can be run on Mac, Windows or Linux and provides an external panel to your Synchromesh system. It also allows importing of media (to a Pro channel, and from there onto the whole mesh) and manipulation of MeshScripts and all settings. Using MeshShift, you never need to touch other Synchromesh channels.
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Synchromesh offers a range of digital playback solutions for event or installation use, using cutting edge GPU-based video processing.
We'd like to help you decide whether we have a solution for your challenges.
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